Showcase

Gameplay Videos

Systems and player-facing work in motion.

Gameplay Clip

Quest & UGC Claim Flow

A player-facing flow connecting quest completion, reward claiming, and event-driven UI feedback.

Gameplay Clip

Front-end gun & inventory system

A Deadzone Eternal gameplay demonstration showing interconnected systems working together in a complete player experience.

Gameplay Clip

Gear & Ability System Demo

A gameplay systems example showing gear loadouts, abilities, and the player-facing results of those systems.

Code Samples

Implementation details behind the project work.

Code Snippet

Activation Manager Lifecycle

A lifecycle object that owns timing state, signals, reactive values, and cleanup behavior for event start and end flows.

Shows system architecture, clear ownership, and resource management in event-driven modules.

Activation manager lifecycle snippet
Code Snippet

Reactive UGC Event Registration

A registration flow that validates event uniqueness, stores configuration, and observes activation state to keep live and ended events synchronized.

Shows service-level LiveOps architecture and clean coordination between scheduling, availability, and UI systems.

Reactive UGC event registration snippet
Code Snippet

Server-Side Collectible Protection

Server-authoritative collection logic that validates visibility, prior state, timing, and physical position to reject impossible collection attempts.

Demonstrates defensive gameplay engineering and anti-exploit awareness under real player load.

Server-side collectible protection snippet
Code Snippet

Hot Path Search Optimization

A fast-path ability lookup that checks the most likely entry first, then falls back to a safe full scan across supported data shapes.

Shows practical performance optimization while preserving correctness for production data.

Hot path search optimization snippet
Code Snippet

FTUE Tutorial Flow

State-aware onboarding that chooses the next step from player data, skips satisfied prerequisites, and advances through UI completion signals.

Demonstrates event-driven front-end gameplay flows and clean first-session sequencing.

FTUE tutorial flow snippet
Code Snippet

Activation Timing Utilities

Pure timing helpers that handle debug offsets and optional fields while keeping activation behavior focused on gameplay decisions.

Shows developer-friendly, testable utilities for timing-sensitive systems.

Activation timing utilities snippet